![]() ![]() All – Enables widescreen for both Mode 7 and non-Mode 7 scenes. The widescreen areas in that case can either be black or adopt the background color. Mode 7 – Disables widescreen for non-Mode 7 scenes (default now), fixing menus and widescreen-incompatible 2D levels with no setting switching during gameplay. ![]() Please remember that the CPU load is the product of the two factors. Super sampling can be combined with higher scale factors as a sort of anti-aliasing. Wide – Use “wide” when there is no issue. Narrow – Fixes black flicker in “Tales of Phantasia” Mode 7 ![]() Covers “Super Castlevania IV” (tube), “Terranigma” (underworld) and “Final Fantasy III” (credits), but not the “Mohawk & Headphone Jack” title screen (levels are fine). Quite primitive implementation, but worked out surprisingly well. This setting also allows you to set the width for the perspective correction.Īuto – Auto detection for perspective correction. Optionally, for games with pseudo 3D perspectives, some limitations of the integer math used by the SNES can be avoided by more aggressive averaging. TIP: HD Mode 7 can be set to 1x scaling aka original resolution, with any combination of perspective correction, widescreen and supersampling. HDMA) at up to x times the horizontal and vertical resolution. Let’s explain some of the core options this core provides: HD Mode 7 Scale Fixed setting Ignore Window Fallback X-Coordinate via settings dialog.Various minor bsnes-hd specific modifications to GUI.Automated Linux build is now CPU neutral.Changed storage paths from “bsnes” to “bsnes-hd beta”.Corrected widescreen object wrap-around point to 352.Changed Show Overscan setting, replacing Soft Crop.This core is already available on our buildbot for Windows, Linux and Android, and should be coming to Switch (libnx) soon as well! Note that all these enhancement features operate on the CPU, so the faster your CPU is, the better the results will be. With this emulator core, emulator developers are moving far beyond the limitations of original hardware and FPGA clones, putting the extra horsepower of modern PCs and cellphones to judicious use. This is a cutting edge version of bsnes that is jam packed with enhancement features! Note that many of these enhancement features, such as the widescreen features, might require specific tweaking and finetuning in order for specific games to display right, and some games might just not display right at all with these enabled, so experiment at your own risk. Removed the dependency libgtksourceview.DerKoun shares with us a special new core called bsnes HD beta. (fixes some Metroid ROM hacks that would not start) Merged rom-size detection fix from upstream. (discouraged, (un)headered is a core option) The libretro core can now also apply patches in IPS format. (like in RetroArch, append “1” to extension of second patch, “2” to third, …) It is now possible to soft-patch with multiple patches. There are new setting overrides for the scale as well as for disabling the sprite limit. The setting overrides for pixel aspect ratio correction and overscan are available again, only for the libretro core. The setting override to allow widescreen windowing can now be enabled manually in the libretro core as an option. The libretro core now re-applies setting overrides whenever settings change. bsnes is an emulator for the Super Famicom and SNES video game systems. ![]() HDMA) at up to 4 times the horizontal and vertical resolution. It performs Mode 7 transformations (incl. bsnes-hd (formally “HD Mode 7 mod”) is a mod of bsnes v107.1 by byuu (high-level emulation for co-processors came right on time for this). ![]()
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